Introduction
The Factions
Your enemies list may seem unreal, but it is all too true: factions that each have their own vehicles and buildings, strengths, weaknesses, peculiarities ...
When playing a single-player game, you always fight as The Resistance, battling against the Ghorkovs, the Taerkastens, the Mykonians, and the Sulgogars. When playing a multiplayer game, you can choose whether to fight as The Resistance, Ghorkovs, Taerkastens, or Mykonians. You cannot play as the Sulgogars, however, as even our own engineers have been unable to simulate their madness.
Listed below are the icons and colors used throughout the game to identify the different factions.
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The Resistance (blue) |
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The Ghorkovs (red) |
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The Taerkastens (yellow) |
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The Mykonians (white) |
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The Sulgogars (green) |
The Resistance—your people—represents the last trace of freedom and democracy to survive the environmental, financial, and political collapses that followed The Big Mistake. The Resistance was just months away from certain destruction by its approaching enemies when a band of hackers and engineers wired together all of the free worldÆs computers to create seven Host Stations as the ultimate Resistance force. Seven human synaptic donor units, or SDUs, were chosen based on their nervous systems' response times and neuroconfiguration to pilot these Host Stations. Because the surgical upload of an SDU to a Host Station is irreversible, these champions came to be heralded as heroes who sacrificed their own humanity for the continual humanity of others. You are the last of these SDU champions to be deployed into battle. Learn from the mistakes of your predecessors. The survival of The Resistance and all of its ideals rests with you.
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The Ghorkovs
This totalitarian and militaristic faction that emerged from Eurasia after The Big Mistake has weapons technology at least equal to our own. Diplomacy has failed. The Ghorkovs resent our earlier betrayal of them to the off-world Mykonians.
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This dangerous retrocult disdains electronic and related technology yet has advanced weapons development. They wish to exterminate us—and all other forces—from the planet. Diplomacy has failed. The Taerkastens blame us and all other industrial societies for killing the oceans and destroying the atmosphere.
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An off-world species, the Mykonians are tapping into the very core of our planet with their devastating Parasite Machine, extracting energy to power their attacks. Their weapons technology is more advanced than ours. Diplomacy has failed. They want our planet's energy and its real estate for colonization.
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An organic, plantlike off-world species, the Sulgogars hope to claim Earth as a spawning ground. They do not utilize material-centric technology like we do—Their methods of vehicle and weapons spawning are based on genetic self-manipulation of their own biostructures. Their command and social hierarchy is completely unknown to us. Diplomacy has failed. They view humans as fertilizer.
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